"Gradually drains target's HP"
Slow Burn is an alchemy formula. It is learned by inspecting a bookcase in Tinker's lab in Ebon Keep Castle.
Usage[]
Slow Burn first deals initial pure damage, then deals additional pure damage every two seconds, for 13 damage instances. The total damage dealt is equal to 15 times the burn damage. It is similar to Corrosion. Slow Burn, Corrosion, and Plague can stack with each other, but no single status can be duplicated. Damage done is pure and not reduced by any form of defense.
Slow Burn is of little use; against weaker enemies, the player is better off using higher-damage conventional formulas to kill them outright, and against stronger enemies, its damage is too low to do much against them. Corrosion is near-universally preferable to Slow Burn: it strikes all enemies at once and lasts a lot longer (75 seconds). Slow Burn must be at Level 4 or higher to reliably do more damage per second than Corrosion, demanding some time and ingredients to get to that point. In terms of total damage, only at level 9 will Slow Burn have surpassed Corrosion in damage, on average. On the other hand, Slow Burn consuming 2 ingredients versus Corrosion's 4 means that employing back-to-back periods of the former ailment has some feasibility inventory-wise. Slow Burn deals more damage per second than Plague when it is at level 8 or higher.
Due to the fact that the damage dealt of Slow Burn is pure (not reduced by anything) and that it can stack with Corrosion and Plague, it could be useful against certain enemies/bosses with high magic defense, if the player still wishes to use alchemy against them.
The 2x Son of Anhur miniboss in the Great Pyramid sometimes use this formula. It can be cured like any other Status ailment.
Ingredients[]
Slow Burn requires 1 part Iron and 1 part Brimstone for each casting.
Lowest prices per region for each casting:
Region | Brimstone | Iron | Total | ||||
---|---|---|---|---|---|---|---|
Local | Credits | Local | Credits | Local | Credits | ||
Prehistoria | Before Magmar | N/A | N/A | N/A | N/A | N/A | N/A |
After Magmar | N/A | N/A | N/A | N/A | N/A | N/A | |
Antiqua | Before Aegis | 36 | 144 | N/A | N/A | N/A | N/A |
After Aegis | N/A | N/A | N/A | N/A | N/A | N/A | |
Gothica | Before Mungola | 30 | 240 | 24 | 192 | 54 | 432 |
After Mungola | 30 | 240 | 24 | 192 | 54 | 432 | |
Omnitopia | N/A | N/A | 72 | 72 | (312) | (312) |
Damage[]
The per round damage formula is: 4 + (2 * alchemy level).
The total damage dealt thus equals: (60 + (30 * alchemy level)). This is done over 26 seconds time.
Alchemy level | Initial damage | Continuous damage | Total damage |
---|---|---|---|
Level 0 | 8 | 4 | 60 |
Level 1 | 12 | 6 | 90 |
Level 2 | 16 | 8 | 120 |
Level 3 | 20 | 10 | 150 |
Level 4 | 24 | 12 | 180 |
Level 5 | 28 | 14 | 210 |
Level 6 | 32 | 16 | 240 |
Level 7 | 36 | 18 | 270 |
Level 8 | 40 | 20 | 300 |
Level 9 | 44 | 22 | 330 |
Trivia[]
- The visual it uses is spawning a Will o' the Wisp (orange) (Aegis) onto the target(s).
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Formulas
Prehistoria: Acid Rain - Cure - Defend - Flash - Hard Ball - Heal - Levitate - Speed
Antiqua: Atlas - Crush - Double Drain - Drain - Escape - Fireball - Revealer - Revive - Sting Gothica: Barrier - Corrosion - Explosion - Fire Power - Lance - Lightning Storm Miracle Cure - One Up - Regrowth - Slow Burn - Super Heal Omnitopia: Call Up - Energize - Force Field - Nitro - Reflect - Stop Unused: Laser |