"Fiery destruction of a target"
Fireball is an alchemy formula. It is taught by Madronius' brother in a hidden passage in the Hall of Collosia. It is similar to Flare and could be considered a stronger version of Flash.
Usage[]
Fireball launches a fast-moving fireball from the player that seeks out targets and strikes them. Similar to Crush, the player can rapidly launch several Fireballs in succession by opening the menu and casting it again during the casting animation.
Fireball is overall a solid offensive spell. Its damage, while outclassed by other late-game spells, is decent, its ingredients are readily available in Antiqua and Gothica, and though it fires a projectile to do damage, said projectile moves quickly. Later in the game its usefulness is outclassed by Fire Power, a spell with greater power that also demands Brimstone to use.
Ingredients[]
Fireball requires 1 part Brimstone and 2 parts Ash for each casting.
Both ingredients can be quickly bought from Madronius, costing 60 Jewels per cast, which is rather expensive. Note that after Aegis is killed, Madronius will no longer be at Horace's Camp to sell ingredients.
Lowest prices per region for each casting:
Region | Ash | Brimstone | Total | ||||
---|---|---|---|---|---|---|---|
Local | Credits | Local | Credits | Local | Credits | ||
Prehistoria | Before Magmar | 20 | 40 | N/A | N/A | N/A | N/A |
After Magmar | 20 | 40 | N/A | N/A | (140) | (280) | |
Antiqua | Before Aegis | 24 | 96 | 36 | 144 | 60 | 240 |
After Aegis | 24 | 96 | N/A | N/A | (82) | (336) | |
Gothica | Before Mungola | 24 | 192 | 30 | 240 | 54 | 432 |
After Mungola | 20 | 160 | 30 | 240 | 50 | 400 | |
Omnitopia | N/A | N/A | N/A | N/A | N/A | N/A |
Damage[]
Note: Damage after applying Magic DEF will cap at 999.
Level | Minimum damage | Maximum damage |
---|---|---|
Level 0 | 31 | 61 |
Level 1 | 62 | 123 |
Level 2 | 109 | 216 |
Level 3 | 171 | 340 |
Level 4 | 233 | 464 |
Level 5 | 310 | 619 |
Level 6 | 403 | 805 |
Level 7 | 496 | 991 |
Level 8 | 605 | 1208 |
Level 9 | 713 | 1425 |
Trivia[]
- Flash, Hard Ball, Fireball and Flare are the only 4 formulas that need to travel a varying distance between caster and target, which results in its damage being delayed by a varying amount of time because of how far the missile had to travel.
- Tinker Tinderbox also sells both of the ingredients, costing 56 Gold Coins per cast.
[]
Formulas
Prehistoria: Acid Rain - Cure - Defend - Flash - Hard Ball - Heal - Levitate - Speed
Antiqua: Atlas - Crush - Double Drain - Drain - Escape - Fireball - Revealer - Revive - Sting Gothica: Barrier - Corrosion - Explosion - Fire Power - Lance - Lightning Storm Miracle Cure - One Up - Regrowth - Slow Burn - Super Heal Omnitopia: Call Up - Energize - Force Field - Nitro - Reflect - Stop Unused: Laser |