Escape teleports the player to the entrance of the current dungeon or cave. Levelling up Escape does nothing.
Escape is ultimately of little use: the player can simply carry Wings if they need a quick escape, and Wings don't take up one of the player's alchemy slots.
- Escape is the only alchemy formula to have two different menu icons. In the alchemy equip and de-equip menu, it uses a grey and yellow icon, but in the ring menu when casting the spell, it uses a blue and green icon.
Acid Rain - Atlas - Barrier - Call Up - Corrosion - Crush - Cure - Defend - Double Drain - Drain - Energize - Escape - Explosion - Fireball - Fire Power - Flash - Hard Ball - Heal - Lance - Laser - Levitate - Lightning Storm - Miracle Cure - Nitro - One Up - Reflect - Regrowth - Revealer - Revive - Slow Burn - Speed - Sting - Stop - Super Heal