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"Crushes target enemy"

Crush is an alchemy formula, the first formula learned by the player in Antiqua. It is taught by Blimp at the Cliff when the player meets up with him again after defeating Magmar (Prehistoria).

Usage[]

Crush sends a speck of light into the air, which then descends on the target enemy in a giant stone fist.

Crush is a mid-powered formula, useful throughout Antiqua for having much higher power than the formulas learned in Prehistoria, and ingredients for it are readily available from Blimp. However, later in the game its usefulness is harmed by the fact only Blimp sells the needed Limestone to cast Crush, and the acquisition of other formulas with greater damage.

Crush is also notable for an exploit that allows the player to rapidly deal massive damage with it. If the player switches control to the Dog, they can rapidly cast Crush in succession by opening the Hero's menu while the casting animation for Crush is executing. Several casts of Crush can be stacked this way, allowing for several hundred and even over a thousand damage.

Ingredients[]

Crush requires 1 part Wax and 1 part Limestone for each casting.

Lowest prices per region for each casting:

Region Limestone Wax Total
Local Credits Local Credits Local Credits
Prehistoria Before Magmar N/A N/A 10 20 N/A N/A
After Magmar N/A N/A 16 32 (64) (128)
Antiqua Before Aegis 24 96 10 40 34 136
After Aegis 24 96 12 48 36 144
Gothica Before Mungola N/A N/A 12 96 (24) (192)
After Mungola N/A N/A 12 96 (24) (192)
Omnitopia N/A N/A N/A N/A N/A N/A

Trivia[]

  • It is a relatively cheap alchemy spell, costing only 36 Jewels per cast (when buying from Blimp)
  • Although Crush is cast like a missile-type formula, it always has the same delay on dealing its damage. Whereas for Flash, Hard Ball, Fireball and Flare, this is not the case.
  • It is possible to skip meeting up with Blimp and receiving Crush, by performing a series of exploits and forcing the dog on the screen to return to the Hero.

Damage[]

Note: Damage after applying Magic DEF will cap at 999.

Level Minimum damage Maximum damage
Level 0 31 61
Level 1 62 123
Level 2 109 216
Level 3 171 340
Level 4 233 464
Level 5 310 619
Level 6 403 805
Level 7 496 991
Level 8 605 1208
Level 9 713 1425

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