Alchemy is the equivalent of a magic system in Secret of Evermore.
Unlike traditional RPG magic systems, Evermore does not use MP for alchemy. Each alchemy formula is made on the spot by combining the necessary ingredients to create a reaction. The player is not able to freely combine alchemy ingredients, though. Numerous characters make livings as alchemists, developing formulas and gathering ingredients to sell to other practitioners.
The player is able to equip up to nine alchemy formulas at a time; current formulas can be changed when visiting an alchemist, or certain other characters. Receiving a new formula also allows the player to change their equipped formulas freely. A formula cannot be used until it is learned, even if the player knows the proper ingredients.
The leaders of Evermore are able to cast powerful alchemy by use of Call Beads.
List of FormulasEdit
|Acid Rain||x1, x3||Deals damage||Sandpits|
|Atlas||x1, x3||Raises Strength||Nobilia|
|Barrier||x1, x2||Restores some HP and prevents physical damage||Nobilia|
|Call Up||x1, x1||Creates a Call Bead||Ruffleberg's Lab|
|Corrosion||x1, x3||Deals damage over time||Ivor Tower Sewers|
|Crush||x1, x1||Deals damage.||Cliff|
|Cure||x2, x1||Restores status||Southern Jungle|
|Defend||x1, x1||Raises defense||Fire Eyes' Village|
|Double Drain||x2, x2||Deals damage and restores user's HP||Western Bank|
|Drain||x1, x2||Deals damage and restores user's HP||Western Bank|
|Energize||x2, x1||Rapidly charges weapon energy||Ruffleberg's Lab|
|Escape||x1, x1||Return to the entrance of dungeons||Horace's Camp|
|Explosion||x2, x1||Deals damage||Ebon Keep Castle|
|Fireball||x1, x2||Deals damage||Hall of Collosia|
|Fire Power||x1, x1||Deals damage||Ivor Tower Castle|
|Flash||x1, x2||Deals damage||Fire Eyes' Village|
|Force Field||x1, x1||Negates damage from next attack||Chessboard|
|Hard Ball||x1, x1||Deals damage||Bugmuck|
|Heal||x1, x1||Restores HP||Mammoth Graveyard|
|Lance||x1, x1||Deals damage||Ivor Tower|
|Levitate||x1, x1||Levitate and move boulders||Volcano Slopes|
|Lightning Storm||x1, x2||Deals damage||Gomi Tower|
|Miracle Cure||x2, x1||Restores status and HP||Southern Jungle|
|Nitro||x1, x2||Deals damage||Ebon Keep Castle|
|One Up||x1, x1||Fully restores Hero's HP||Dark Forest|
|Reflect||x2, x1||Reflects alchemy attacks||Junkyard|
|Regrowth||x1, x2||Restores HP over time||Ebon Keep|
|Revealer||x1, x2||Reveals invisible paths||Horace's Camp|
|Revive||x1, x3||Revives the Dog||Cliff|
|Slow Burn||x1, x1||Deals damage over time||Ebon Keep Castle|
|Speed||x1, x2||Raises evasion||Volcano|
|Sting||x1, x2||Deals damage||Desert of Doom|
|Stop||x1, x2||Paralyzes enemies||Chessboard|
|Super Heal||x1, x2||Fully restores HP of Hero and Dog||Ebon Keep Castle|
One formula that was implemented in the game still exists in the coding in an unfinished state: Laser.
Acid Rain - Atlas - Barrier - Call Up - Corrosion - Crush - Cure - Defend - Double Drain - Drain - Energize - Escape - Explosion - Fireball - Fire Power - Flash - Hard Ball - Heal - Lance - Laser - Levitate - Lightning Storm - Miracle Cure - Nitro - One Up - Reflect - Regrowth - Revealer - Revive - Slow Burn - Speed - Sting - Stop - Super Heal