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The Alarm Room is a location in Omnitopia. It connects chamber C4 to chamber B4 in the Main District, and acts as a security checkpoint.

In Security Access, the player can shut down the Alarm Room and pass through it unheeded. Otherwise they must fight several Guardbots to proceed.

Tips & Tricks[]

Through use of the Dog-sniff exploit, the player can pass through the Alarm Room. The player will have to perform the exploit twice (at each entrance) to prevent them from being locked inside the room with the Guardbots. Even if the player does this, the lower 2 hatches will still open, releasing 2 Guardbots, if the player walks over horizontal location. A third performance of the exploit can also prevent this. Be careful though, the player can sometimes get stuck inside the laser beam wall, if performing incorrectly. For a list of all possible dog-sniff exploits and its mechanics, go here.

Enemies[]

Items[]

Map[]

Alarm Room Map

Site Navigation[]

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